Get in touch
Email me directly and tell me about your game:
That address works for anything related to this site: game and app submissions, corrections to an article, guest post pitches, or a question from a parent. Clicking the link above opens a pre-filled email with the details worth including.
What to include in your email
The more of this you cover, the faster I can tell whether the game fits:
- Game name and store link (Google Play, App Store, or web).
- The age range it is built for. A specific range, such as 3–6, is far more useful than "all ages".
- What a child actually does in it, in a sentence or two. Not the marketing line, the activity.
- Advertising, in-app purchases, and subscriptions. Say plainly whether there are any. An honest "yes, there is an optional unlock" is fine; a surprise later is not.
- Chat, multiplayer, or social features, if any.
- Whether it works offline, and whether anything needs to be downloaded first.
- Platforms and languages supported.
- A promo code or free build if the app is paid, so it can be tried properly.
- Screenshots, or a link to them.
What gets featured
This blog is written for parents choosing games for young children, so submissions are judged the same way our articles ask parents to judge any app. In practice that means:
🚫 No third-party ads
Nothing served into the app from an ad network, because that is content nobody rated and no parent previewed. This is the first thing checked.
💸 No pressure to spend
No currency bundles, no loot boxes or gacha pulls, no timers that only a purchase can skip. A single one-time unlock is fine.
💬 No open chat
No voice or text chat with strangers, no friend requests, no outbound links to social media or the web from inside a kids app.
🧘 Calm by design
No streaks, no daily login bonuses, no endless feeds. Play should be finishable, and stopping should cost the child nothing.
✈️ Works offline
Not mandatory, but a strong signal. An app that runs in airplane mode cannot inject new content or send anything out.
🔒 Clean on privacy
A data safety section that matches the app's actual behaviour, and no advertising identifiers or location access in a game for four-year-olds.
Free and paid apps are equally welcome, on any platform. A small game that does one thing well is more interesting here than a large one that does forty things adequately. If you want to see the standard applied in practice, our two-minute safety check for any kids game and educational games that actually teach are the clearest examples.
What happens next
Every email is read. Games that fit get tried properly, usually with a child, which is the only test that means anything. From there a game might appear in a relevant guide, in a roundup, or in a piece of its own if there is something genuinely worth saying about it.
Two honest caveats. This is a small independent site rather than a review desk, so replies take time and not everything can be covered. And nothing is featured that would not be recommended to a friend, which is the whole reason a parent would trust the recommendation at all.
Guest posts and corrections
Guest articles are considered occasionally, when the topic genuinely helps parents choose safer games or make screen time better, and when the writer has real experience: developers, teachers, occupational therapists, paediatric professionals, and parents with something specific to say. Pitch the idea first rather than sending a finished draft.
Corrections are always welcome and always acted on. If an article here is out of date, or an app has changed since it was written, please say so, ideally with a link. Guidance for children's apps ages quickly, and this site would rather be accurate than consistent.
Frequently asked questions
How do I get my kids game featured on the blog?
Email [email protected] with the game name, a store link, the age range, what a child does in it, and whether it has ads, purchases, chat, or offline support.
What kind of games are considered?
Games and apps for children roughly 2–12 that are safe by design: no third-party ads, no spending pressure, no open chat, no manipulative mechanics. Offline play, a clear age range, and a calm pace all help. Free and paid are both welcome.
Do you accept guest posts?
Occasionally, from people with genuine experience in children's apps, education, or child development. Pitch by email before writing.
How long does it take to hear back?
Not immediately, and not every submission can be covered. Clear emails that answer the questions above are much easier to evaluate and much more likely to get a reply.
About Sticker Builder
This blog is published alongside Sticker Builder, an ad-free sticker puzzle game for children ages 2–8 on Android. Kids drag colourful stickers into place to complete cheerful scenes. Zero ads, zero tracking, works fully offline, COPPA compliant, one-time $1 on Google Play, with no subscriptions or in-app purchases. It is held to exactly the standard described on this page.
Email your game submission →